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SYDNEY AUS HONOLULU HI SAN DIEGO CA * HOUSTON TX * MARTINSBURG WV NEWFOUNDLAND CA LONDON UK
*Official unit time is Central Standard Time. All times posted are in the unit standard time unless otherwise indicated.
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SALUTE-P and ACE Reports

All marine raiders must follow the set structure of these reports at all times.

 

SALUTE-P Report

 

Size - Size of enemy force. When reporting, simplify when possible. For example, if you see roughly 20 soliders, call it in as a platoon. Vehicles should usually be identified, if you aren't comfortable ID'ing them, at least include what type, eg. Main Battle Tank, Armored Personnell Carrier, etc.

Activity - What the enemy is/was doing. Important information here includes posture, (relaxed, agressive, defensive etc.) movement speed and direction (if stationary, include the general direction the unit is facing) and actual activity (emplacing IED's, fortifying positions, manning a checkpoint etc.).

Location - Location of the enemy. Calling in grid coordinates is preferrable for this. If time is exteremly tight, use landmarks or your position to call the contact in, eg. North 1km from my position.

Unit/Uniform - Not as important ingame. Generally, you should just simplify this. If you know you are fighting Russian troops in the woods, uniform is going to be Russian woodland fatigues. Any important information for High Value Targets (HVT) can also be passed up here. For example, in a mission where you are trying to locate a HVT wearing gold sunglasses, informing higher that you have a enemy combatant seen wearing glasses would be important.

Time - When the enemy contact was observed, in game time. The O key is the default to bring up the ingame watch. If observed for a period of time, include that span, eg. 1640 to 1645.

Equipment - Any weapons, equipment, etc that the enemy has on or near them. Important items to note are support weapons, anti-tank rockets, communications equipment, IEDs, or intellegence.

PIR (Priority Intellegence Requirements) - Many leaders will not include this in their SALUTE reports, but it is often the most critical element of the report. PIR is anything that a commander specifies is vital to the mission. A commander who is operating with a mounted element may specify that IEDs and Anti-tank weapons are PIR, as knowing the enemy's capabilities are critical to how he chooses to develop his plan of battle. If a leader fails to specify PIR, use initiative to determine what is most important that he knows. For example, if you are conducting air assault operations and you spot enemy with MANPADS, but the commander has failed to define the PIR for the operation, use the PIR section to report up the threat to friendly air assets.

The most important thing to keep in mind while writing up your SALUTE-P report is not to assume anything. If you see two men with scoped rifles, prone in the grass watching a road, do NOT call it in as a sniper team. You have no way of confirming that the enemy's intent is to use the weapons in a marksman role. Instead, call up only what you see and can confirm. For this example, you would call up a two man team, observing the road, armed with scoped weapons. The commander can interpret this information at his discretion.

 


ACE Report

 

Ammunition - Amount of ammunition left. When you collect this from your fireteam, they should send it up to you as a color. Green means that you have plenty of ammunition remaining, Yellow means that they have expended roughly half of their initial load, but are still capable of continuing mission, and Red means that they are dangerously close to running out of ammunition (less than 2-3 magazines) and are unable to continue the mission effectively.

Casualty - Casualties sustained. Green means that your soldiers have sustained no injuries, Yellow means that they have sustained an injury that will not impede their ability to fight, Red signifies a critical injury that needs immediate attention or an injury that prevents mobility. Black means that you have a soldier KIA, and you should report up his name in this section after calling black.

Equipment - Any equipment expended/lost. If there is no change, report up as green. If any equipment was expended, report up the type and number of equipment that was expended, eg. 1 AT-4 fired. You would report red if you had lost (not expended) mission critical equipment, such as a laser designator or satchel charges.


ACE reports should be collected and sent to squad leader as soon as any contact is complete. You, as a teamleader, need to take the initiative and call on your team to send up a ACE report to you without prompting from the squadleader. This way, once the SL has dealt with his own responsibilities (informing higher of contact, etc) and calls on you for an ACE report, you can deliver it without any delay. Always deliver reports in order, so if you are Bravo team, wait for Alpha to send up their ACE report.

You will not always function with a team that is familiar with ACE reports, so make sure that you check with your team using group chat at the briefing screen or ingame. Part of being a teamleader is affecting change at the lowest level. If one teamleader in a squad sends up an ACE report, he prompts the other TL to send one up as well, not to mention reminding the SL to send a squad ACE report to the platoon leader. This will likely lead to the PL asking all squads to send an ACE report up. The actions of that one teamleader have just affected the entire platoon, and the leader now has an accurate picture of the condition of his troops, improving his decision making capabilities and increasing his odds of success in continuing operations.


Remember, your actions as a TL WILL change the way people play the game.